![]() ![]() In the manga Sundome the members of the Roman Club play Hyakumonogatari Kaidankai in one scene.An adaptation opens the anime series Ghost Hunt.13 of the anime School Rumble, the students of 2-C can be seen playing the game throughout the episode. In the tenth episode of the anime xxxHolic Yūko invites Watanuki, Doumeki and Himawari to the Hyakumonogatari Kaidankai.The popularity of Hyakumonogatari Kaidankai is not limited to Japan, in the Episode "Freshman Fear" of the A&E docu-drama reality television series Paranormal State, members of Penn State Paranormal Research Society play the Ancient Japanese Game of One Hundred Candles during their investigation of a supposed haunting in a student dormitory. The series starred Naoto Takenaka and showcased 11 episodes, including an episode which focused on the tale of Yuki Onna. In 2002, Fuji TV released the television program "Kaidan Hyakumonogatari" using the basis of the game Hyakumonogatari Kaidankai to tell classic Japanese ghost stories. The telling of the tales in a hyakumonogatari Kaidankai formed the basis of the film, Yokai Monsters: One Hundred Monsters released in 1968. Woodblock painter and founder of the Maruyama-Shijo School of Painting, Maruyama Okyo is considered the first artist to offer paintings of the yurei who were frequently cast in kaidan. The game of Hyakumonogatari Kaidankai became a cult phenomenon in Japan, and while the hype of these tales has receded, many J-horror films and Japanese urban legends can be attributed to the parlour game's influence. Known as Shokoku Hyakumonogatari, or 100 Tales of Many Countries, the book earned popularity for having been a compilation of tales from people residing in several countries, and who further claimed each tale was true.īooks in this genre often used the term Hyakumonogatari in the title, and the published tale’s popularity continued long after the fad for the game had faded. But it was in 1677 that the first kaidan-shu was published. With a heightened interest in telling newer and original kaidan, people began scouring the countryside for tales of the mysterious, many of which combined a mixture of ghostly vengeance and elements of karma in Buddhism.Ī true popular phenomenon, the hype of Hyakumonogatari Kaidankai combined with new printing technology created a boom in the publication of kaidan-themed books collecting appropriate tales from every corner of Japan and China. ![]() Īt first, the game of Hyakumonogatari Kaidankai was popular amongst the aristocratic warrior class, but it soon garnered favorable reputation amongst the working class peasants and town people. While some of the samurai cowered in fear, a swipe of his sword revealed the hand to be merely the shadow of a spider. In the tale, as one samurai finished the one hundredth tale, he began to extinguish the candle when suddenly he sees a giant gnarled hand descend upon him from above. In Ogita Ansei's 1660 nursery tale "Otogi Monogatari" a version of the game was described in which the narrative tells of several young samurai telling tales in the Hyakumonogatari Kaidankai fashion. While the exact origins of Hyakumonogatari Kaidankai are unknown, it was believed that it was first played amongst the samurai class as a test of courage. Hokusai, One Hundred Ghost Stories in a Haunted House (Shinpan uki-e bakemono yashiki hyaku monogatari no zu), c. However, as the game reached the ninety-ninth tale, many participants would stop, fearful of invoking the spirits they had been summoning. With each passing tale, the room slowly grew darker and darker as the participants reached the one hundredth tale, creating a safe haven for the evocation of spirits. Upon the end of each kaidan, the story-teller would enter the third room and extinguish one andon, look in the mirror and make their way back to the first room. When the sky was at its darkest, guests gathered in the first of the three rooms, taking turns orating tales of ghoulish encounters and reciting folkloric tales passed on by villagers who claimed to have experienced supernatural encounters. In preparation, participants would light 100 andon in the third room and position a single mirror on the surface of a small table. The game was played as night fell upon the region using three separate rooms. ![]() "A Gathering of One Hundred Supernatural Tales") was a popular didactic Buddhist-inspired parlour game during the Edo period in Japan. Kitagawa Utamaro, One Hundred Stories of Demons and Spirits ![]()
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